Off-the-cuff writings about, and sometimes reviews of, books and video games from a nerd's boxes of backlog. Warning: this is not a spoiler-free blog!
Tuesday, February 12, 2013
The Grind
Grinding in the Lazvil Hills has proven pretty easy. I'd forgotten how much gold enemies dropped, and about the game's reward system that tops off your take. So long as you create a few combos, of course.
What makes the area (and the game, more generally) particularly suited to grinding, though, is the lack of random encounters. There's no fear of going too far into an area if there's no threat of winding up stranded there. Seeing battles (not enemies, really) and being able to avoid or pursue them is a great plus. Though a foursome of enemies being represented by just one on the field is kind of misleading.
All the same, now I just need to find an inn so that I can avoid using the consumable Mana Crystals to recover at a save-spot.
Labels:
Atlus,
DS,
Nintendo,
Radiant Historia,
RPG,
video games
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